![]() If you've got questions about how the numbers are used I've got a damage calculator here: The concern was the microwave blaster's Heat ability could in theory cause an infinite battle. The 1 damage minimum was added in tomorrow era (i.e. The only way to OHK a drummer-boosted unit is with an Orangery Crit or Keen Eye (also something outside what the combat system was designed for). ![]() ![]() But drummers are special - and move the hitpoint count outside what the combat system was designed for. This could be a fair analogy for the difficulty of getting a OHK.Ħ000 attack vs 50 defense will normally kill a unit (it takes about 19* the defense or 950 attack to guarantee a OHK on a 10HP 50 defense unit). But the chance that 1 survives is pretty significant (found some cover or something). When you fire with your squad of some advanced age unit at them you're going to kill a lot. Consider a spearman unit not as 1 spearman but a 'squad' of them. And the wider the ratio between them, the harder it is to increase damage further. They're ratings (that could encompass various things like accuracy, power, impact radius, rate of fire vs avoidance, durability, number of targets). Well then you understand wrong On a few counts.ġ) 100 attack against 50 defense does 6-8 damage not 5.Ģ) Attack and Defense are not damage and hitpoints.
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